足球吧
·利物浦吧 - www.liwupuba.com
·日均PV:10万+ 日均IP:2W+
关闭
关闭

FM2012 SI公开详解12.1中引擎的变化

发布时间:2016-12-12 06:28   文章来源:
本文标签:FM2012 变化 公开 引擎 详解
浏览次数:       评分:0

- we made AI attacking corner routines more similar to the human ones that we know are effective. But to balance things we also made delivery of corners a bit less accurate and also made it harder to head the ball accurately under severe pressure.
我们调整了AI进攻角球的程序,使之更接近于玩家的套路和更有效率。同时出于平衡需要,我们同样把角球精度调低了一点,使之在高强度压力下更难保证头球的精度。


- we made AI managers use touchline instructions a bit better. Main one used more is 'work ball into box' for the higher standard teams.
我们使AI教练更好的使用场边喊话,主要是让强队更多的使用“传球入禁区”


- I fixed a slightly curious bug in the positioning of full backs in the defensive third of the pitch which in theory allowed teams to get in behind defences too easily in wide areas.
修正了一个罕见的 bug。边后卫在后场选位时,可能会让对方在边路轻松突破后防


- team talk changes relating to managers world reputation in relation to works rep of their players. This would probably only apply if you are a low reputation manager in charge of a team of international standard players.
训话是否有效果,由教练声望和他的球员声望决定。这个仅在低声望教练执教国际级球员组成的球队时才有可能发生(声望太低,又执教强队,可能训话后,大牌不鸟你)


 
更多

(本文由足球吧编辑)

收藏文章       回到顶部

------分隔线----------------------------
顶一下
(0)
0%
踩一下
(0)
0%
发表评论
请自觉遵守互联网相关的政策法规,严禁发布色情、暴力、反动的言论。
评价:
表情:
用户名: 验证码:点击我更换图片
RSS订阅 | PES2019 | PES2018 | PES2017 | FM2019 | FM2018 | FM2017 | FIFA16 | FIFA15 | 返回顶部